Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Oqdb9-unkz3-QbTtc-qAjOc-wup3B | 18/16/6 | 91.5 | 1.17 | 2026-07-04 21:15:49 · 35m 0s | |
| CSGO-ijPZO-usMKo-uK8Tn-es6MR-ASfCG | 22/11/5 | 137.8 | 1.99 | 2026-07-04 20:40:01 · 29m 33s | |
| CSGO-LZtQ4-atk6n-LAZTq-ksLbu-XMfrM | 12/19/5 | 56.3 | 0.79 | 2026-07-02 22:18:58 · 43m 28s | |
| CSGO-f2iou-OzT46-AmotH-FkH2o-yiOUD | 6/9/5 | 50.3 | 0.77 | 2026-07-02 21:50:27 · 24m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.