Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9OkAZ-vFfQs-7a7BL-G2dCS-Ew4ZJ | 12/14/5 | 106.7 | 1.12 | 2026-06-28 20:15:21 · 25m 2s | |
| CSGO-Hyv7J-cHU6Q-SNYXv-KST8i-P564E | 22/10/2 | 110.0 | 1.69 | 2026-06-28 19:31:17 · 33m 41s | |
| CSGO-TTqSf-3KBRh-eODKU-w2cx3-GfhLJ | 18/14/3 | 92.4 | 1.34 | 2026-06-28 18:53:37 · 32m 9s | |
| CSGO-7R8fc-qG93p-pBJZr-ycvhY-zQJLH | 15/12/4 | 69.1 | 1.15 | 2026-06-28 18:18:07 · 32m 14s | |
| CSGO-2jiny-ORoJP-9GmEr-rzk9N-eSLTK | 23/9/7 | 119.4 | 2.05 | 2026-06-28 17:49:01 · 25m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.