Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SLwsJ-vuTdV-o5Lej-Xc932-cfP7B | 14/22/4 | 64.9 | 0.79 | 2026-06-30 18:37:15 · 44m 41s | |
| CSGO-CPkKB-y5odK-zyZY2-FiZk3-xLqRP | 10/16/5 | 55.7 | 0.83 | 2026-06-08 19:49:53 · 42m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.