Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FPGaA-HOOJR-55edG-f4Sjk-a5UrC | 10/15/6 | 82.2 | 0.93 | 2026-06-18 20:38:35 · 27m 56s | |
| CSGO-OTsBY-VKQH4-SO5F5-Pbjcu-UNv5G | 6/16/6 | 53.9 | 0.57 | 2026-06-18 19:56:01 · 33m 5s | |
| CSGO-6FyC9-wErEx-DWKsS-CaWut-jDWPA | 19/21/8 | 65.6 | 0.94 | 2026-06-18 19:05:43 · 45m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.