Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DYHQS-VUSMo-RHibi-NjMZ6-DMhWA | 11/4/1 | 76.2 | 1.49 | 2026-07-05 20:44:51 · 23m 20s | |
| CSGO-Jsrz2-q2mXP-e9D4R-Kr4Dw-OrzUO | 19/19/11 | 82.5 | 1.13 | 2026-07-03 17:08:31 · 47m 31s | |
| CSGO-DNqHA-nBdFv-xhuHe-uZHNc-kuQFE | 14/9/6 | 79.8 | 1.41 | 2026-07-02 20:14:33 · 26m 7s | |
| CSGO-LVUs6-YAphS-ryYBM-JCKdR-umDJC | 8/18/5 | 60.2 | 0.65 | 2026-07-02 18:56:44 · 39m 2s | |
| CSGO-BwOyu-Q2eK7-zy2kD-E5i97-eLhnL | 31/23/8 | 112.8 | 1.56 | 2026-06-24 21:32:59 · 43m 10s | |
| CSGO-ULPKd-ABqLy-B7SSn-DvotE-Xo3mA | 9/14/4 | 69.5 | 0.93 | 2026-06-24 17:00:22 · 23m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.