Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-srxxa-xtfPR-OAtqy-7F6RF-jcy6A | 12/18/5 | 48.8 | 0.76 | 2026-06-30 01:38:34 · 26m 47s | |
| CSGO-TXTbq-UEQVE-rwYxh-q3wB8-GAzpH | 14/18/2 | 58.2 | 0.82 | 2026-06-30 00:27:04 · 32m 5s | |
| CSGO-nstMo-aky3i-wX849-zescZ-euQFE | 7/16/6 | 52.8 | 0.77 | 2026-06-29 23:54:56 · 29m 46s | |
| CSGO-ovTFF-rYuDu-K7rCd-vXSW4-OAqVQ | 3/14/4 | 49.1 | 0.36 | 2026-06-29 23:35:14 · 17m 5s | |
| CSGO-hmV25-Hr8is-ydya5-oAkwu-bhUzE | 13/17/4 | 83.9 | 0.90 | 2026-06-26 00:11:01 · 28m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.