Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lx54d-RjDap-AKhb4-xQ736-iBtKG | 16/18/8 | 76.8 | 1.14 | 2026-06-30 20:14:13 · 29m 32s | |
| CSGO-2nZ5Z-587sC-TutFo-on9je-pPocG | 27/18/2 | 98.5 | 1.60 | 2026-06-30 19:30:09 · 40m 45s | |
| CSGO-ydw5Q-jx9yw-27pK4-UKxuy-wfdZH | 10/7/1 | 65.4 | 1.24 | 2026-06-24 21:17:27 · 23m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.