Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ez2pC-dkxDO-6uNk4-4RA94-ZympQ | 15/19/4 | 73.0 | 0.87 | 2026-06-22 22:33:24 · 31m 53s | |
| CSGO-RCoCf-BymNf-yj7ci-cPBFS-7aUeL | 10/16/2 | 64.9 | 0.84 | 2026-06-22 22:02:13 · 22m 16s | |
| CSGO-CYuMS-zVxSs-HQGtr-6jswy-8pVoN | 20/16/5 | 86.4 | 1.22 | 2026-06-22 21:11:48 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.