Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KHPhF-dcuzZ-aQakO-Eb6et-N3MAK | 11/18/3 | 57.4 | 0.64 | 2026-06-30 01:06:01 · 29m 54s | |
| CSGO-Uujry-fJkRW-rM8S5-5eAkh-Vt3NF | 12/9/6 | 81.6 | 1.22 | 2026-06-30 00:27:04 · 25m 12s | |
| CSGO-MCRLO-dEvL8-VYP4v-WyBBu-FhnEM | 19/9/1 | 89.3 | 1.67 | 2026-06-29 23:59:39 · 19m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.