76561198077816768
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.5%Peak single-match outcome anomaly 11.5/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.3% of kills through walls across 5 analyzed matches (penalty scales above 4%)
10.1% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3UpWc-TPkPj-zTapN-2oBpu-FhnEM | 4/13/1 | 27.1 | 0.31 | 2026-07-05 10:35:43 · 29m 46s | |
| CSGO-ho6zS-MeEbc-inztS-G4jYP-6GLXL | 15/13/2 | 72.4 | 1.12 | 2026-06-26 20:30:42 · 29m 41s | |
| CSGO-vEYDu-J6ATm-YL3wk-5vTyx-FWzfF | 16/18/3 | 87.7 | 1.11 | 2026-06-22 20:07:14 · 34m 20s | |
| CSGO-O8WDF-a4fu4-fzAru-3hbbW-bawDK | 10/16/0 | 58.3 | 0.50 | 2026-06-14 22:14:13 · 27m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.