Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KuoK6-qjn9R-zPpMq-y26fR-MadFO | 18/19/5 | 95.2 | 1.20 | 2026-07-04 15:27:04 · 39m 51s | |
| CSGO-BPF6e-wEzns-NXAv3-YBMP6-tzioE | 16/15/2 | 60.2 | 1.06 | 2026-06-29 08:45:59 · 33m 38s | |
| CSGO-uGukT-skwKN-UCeGX-NyNYz-G3bJD | 19/14/7 | 87.7 | 1.27 | 2026-06-24 14:10:19 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.