Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EVhxn-oPOdO-cBckN-xSTLa-cF95Q | 22/13/7 | 100.5 | 1.63 | 2026-06-30 14:17:27 · 36m 49s | |
| CSGO-c6NAN-AX6j6-V5n5j-Lvt5e-CjW9G | 7/16/2 | 48.7 | 0.58 | 2026-06-30 10:41:42 · 27m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.