Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CYEB2-RZfXG-vYEoh-mbq3v-GWRZQ | 10/6/3 | 104.9 | 1.70 | 2026-07-01 20:28:25 · 16m 52s | |
| CSGO-fKqRG-NkhDN-yEDzh-k6nF5-HVMfN | 16/16/6 | 83.3 | 1.25 | 2026-06-26 15:28:43 · 27m 38s | |
| CSGO-QbY9L-PXs7i-DK3BB-9EPst-FCHSQ | 10/15/4 | 83.0 | 0.94 | 2026-06-24 15:10:32 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.