Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UWa3P-kZQ35-siMEd-FA3x7-xyZQM | 20/16/4 | 83.4 | 1.28 | 2026-06-28 20:17:42 · 33m 32s | |
| CSGO-bAGLv-dn9JT-oFNGT-AnNVx-CfoAL | 21/14/10 | 104.2 | 1.54 | 2026-06-23 18:01:40 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.