Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-43qat-Drc4M-tWK7G-TeVFK-Z9JjC | 17/15/9 | 137.1 | 1.69 | 2026-07-03 22:59:21 · 23m 55s | |
| CSGO-HYGtv-qCw2q-qVwMA-wtPHa-pFXsO | 24/19/3 | 89.0 | 1.39 | 2026-06-29 15:29:07 · 38m 28s | |
| CSGO-3ovnV-hVNze-rsBZM-o4TUi-ZYsFF | 30/16/5 | 137.8 | 1.95 | 2026-06-29 14:46:50 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.