Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TXU8W-n6pNv-bDkn2-BoChn-TO2xK | 16/16/3 | 68.5 | 1.07 | 2026-06-28 01:47:57 · 35m 7s | |
| CSGO-WF8tF-NJCSx-PnHQe-wRKJt-XMfrM | 6/10/8 | 74.3 | 0.97 | 2026-06-28 00:54:00 · 17m 25s | |
| CSGO-oDfpj-oT9Lv-RVRSR-bxUus-JrzUO | 19/19/9 | 94.0 | 1.30 | 2026-06-24 20:59:32 · 36m 37s | |
| CSGO-N7QHa-8cu8m-BmORb-4DmGA-bzZAB | 21/11/4 | 97.3 | 1.63 | 2026-06-11 21:02:49 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.