Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6vfoU-J6Tk8-HEwnf-EQ2Fp-3WfnL | 14/15/8 | 91.0 | 1.11 | 2026-07-07 20:35:14 · 27m 55s | |
| CSGO-JB27a-ozXZ7-xOGEH-3vBnv-fVt8O | 26/16/7 | 122.5 | 1.60 | 2026-06-29 19:08:32 · 38m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.