Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tL5Ak-5URrz-xq4MJ-GispD-OA7dK | 17/17/5 | 78.3 | 1.23 | 2026-07-02 19:32:49 · 35m 1s | |
| CSGO-HAi8T-33vTe-YuHLU-SvXXn-qOijD | 13/17/7 | 83.6 | 1.02 | 2026-06-28 21:07:47 · 31m 56s | |
| CSGO-iR88n-Dydeq-NPUzz-Hqx6F-bTsdA | 15/16/2 | 88.1 | 1.17 | 2026-06-24 21:18:06 · 30m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.