Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DbxPX-y5Mbc-Sye7M-JaOz2-VWJeB | 16/13/4 | 84.4 | 1.22 | 2026-06-28 20:35:59 · 39m 55s | |
| CSGO-xtsSX-eBbDG-rs3VC-tf5PA-yKKeB | 17/22/5 | 54.6 | 0.86 | 2026-06-14 20:52:06 · 50m 36s | |
| CSGO-MG5m3-YJ6Ju-oakNL-3KR8B-NT2YP | 20/15/7 | 83.4 | 1.32 | 2026-06-14 20:03:50 · 43m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.