Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WvYSB-E8sTd-NkHnE-Cm4EH-Zc8zP | 14/16/4 | 76.0 | 1.01 | 2026-07-03 22:52:45 · 30m 8s | |
| CSGO-ee5xU-B2BRC-HZvbf-K9jfU-8Q9zP | 9/14/0 | 63.1 | 0.65 | 2026-07-03 07:39:45 · 21m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.