Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nbr9x-ymVGK-6cHwT-vXhrT-x62NF | 9/16/1 | 67.8 | 0.56 | 2026-06-13 19:45:14 · 32m 27s | |
| CSGO-XsjmD-JL4Cb-LU8GR-MZnCk-HY5dK | 11/11/1 | 64.2 | 1.08 | 2026-06-10 11:55:09 · 23m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.