Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-apYwt-Mx6Lr-oJxU3-T9rcp-isMHA | 18/12/7 | 87.6 | 1.39 | 2026-07-05 16:39:04 · 42m 39s | |
| CSGO-oi9Ot-RPK9A-WLsWF-SafAj-ZOQmH | 20/12/5 | 93.8 | 1.48 | 2026-07-02 10:27:32 · 33m 50s | |
| CSGO-3sZCB-BAiRs-89QcF-UrQVG-2T88F | 15/13/9 | 74.8 | 1.21 | 2026-06-25 18:34:47 · 43m 20s | |
| CSGO-FOHtr-uQSmR-atF83-9HG8R-vaChP | 9/18/2 | 40.1 | 0.42 | 2026-06-13 18:57:43 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.