Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JSSPF-hO6Hi-sxRp9-sonWu-MrSnB | 10/18/3 | 52.0 | 0.73 | 2026-07-08 18:25:50 · 32m 56s | |
| CSGO-2rzjn-QWABL-UL3tf-TMPeb-C6mAL | 12/23/5 | 66.7 | 0.67 | 2026-07-03 18:21:11 · 36m 53s | |
| CSGO-wteKB-vF4ji-uoh7b-KYjUj-LiHvM | 20/18/6 | 81.4 | 1.29 | 2026-06-12 19:52:04 · 37m 33s | |
| CSGO-8S2zF-6KH5E-qspeC-cPLpH-YSEdH | 7/20/4 | 46.0 | 0.53 | 2026-06-12 19:15:00 · 29m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.