Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-77hwS-crtqy-yjdqv-fJsic-GZAYN | 10/18/8 | 61.1 | 0.79 | 2026-06-25 17:44:35 · 31m 8s | |
| CSGO-kavWd-RK8qi-8zOZz-9TmjW-BRaJD | 13/8/2 | 81.4 | 1.27 | 2026-06-13 20:40:35 · 23m 47s | |
| CSGO-Ar8Et-VrO4y-AjqpM-zPebv-7BLwF | 14/17/3 | 91.3 | 1.03 | 2026-06-11 19:48:56 · 30m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.