Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PueTo-XOv4O-zsDUF-a5Uv6-GVunC | 15/15/2 | 52.5 | 0.96 | 2026-07-04 18:16:24 · 34m 48s | |
| CSGO-rLEma-2bCi6-D2dQq-7c4sj-wO8WB | 18/17/4 | 77.6 | 1.18 | 2026-07-03 23:20:18 · 43m 24s | |
| CSGO-wn6ri-LbYKP-hFLBM-MQJcx-YfVvD | 12/16/4 | 61.6 | 0.93 | 2026-07-03 14:41:28 · 32m 57s | |
| CSGO-nrUxx-W8akS-JAn7a-Y6CmE-oncFO | 7/18/4 | 40.4 | 0.47 | 2026-06-29 20:52:36 · 41m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.