Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BbeGu-fXxfu-f2kzD-k69ru-UNv5G | 14/19/3 | 87.6 | 0.93 | 2026-06-30 11:24:53 · 32m 20s | |
| CSGO-4vTCn-kGiaT-SYFQH-CmbnV-URqmJ | 15/13/5 | 75.3 | 1.13 | 2026-06-29 16:39:55 · 40m 53s | |
| CSGO-LHQdN-KYcBw-dzo5o-e3Gzw-zqrqK | 14/12/6 | 64.0 | 1.25 | 2026-06-12 19:08:08 · 31m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.