Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kQotO-ZfHY7-beZSY-XhxCO-DnMwF | 21/16/7 | 95.1 | 1.37 | 2026-07-03 05:49:20 · 37m 11s | |
| CSGO-XBUKX-ouAOW-chmht-UPHdt-XW9LK | 8/17/4 | 60.3 | 0.51 | 2026-06-30 19:41:10 · 41m 15s | |
| CSGO-kdHrx-nibU2-RQHSy-BNyCr-e3AkE | 15/18/14 | 99.5 | 1.13 | 2026-06-30 18:35:52 · 47m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.