Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9GtfM-NNJRq-S45YJ-9RWKz-jVMQC | 20/10/2 | 92.8 | 1.58 | 2026-07-03 01:53:49 · 27m 57s | |
| CSGO-WiB3u-eL6rQ-ktxf3-ozWzT-y68CH | 23/14/5 | 108.3 | 1.66 | 2026-06-28 15:47:42 · 33m 18s | |
| CSGO-55Asx-bepVh-kcPtH-m9Yqv-NrYbD | 28/17/7 | 124.8 | 1.73 | 2026-06-09 20:14:04 · 41m 13s | |
| CSGO-7ELHZ-LtLyF-p3TqL-DJso8-ipxMM | 33/20/6 | 110.6 | 1.62 | 2026-06-06 20:13:29 · 49m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.