Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UGYeT-PhCQs-VXDqw-BXnhL-xH2cQ | 17/10/5 | 111.1 | 1.76 | 2026-07-03 21:44:33 · 23m 54s | |
| CSGO-boBjs-b466v-3yzYk-jmDhs-nCHCF | 9/11/4 | 56.3 | 0.89 | 2026-06-14 13:39:06 · 30m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.