Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GtekX-LZNPD-Y2J4o-bRAfu-B3bJD | 18/17/5 | 75.9 | 1.02 | 2026-06-25 20:41:46 · 40m 4s | |
| CSGO-Y38oS-MdWAd-wHZz5-wrSRW-yadyC | 17/15/5 | 103.1 | 1.31 | 2026-06-24 20:01:11 · 32m 31s | |
| CSGO-5Ecaf-7jxsB-HAu2G-ndn5n-3h9GJ | 20/22/11 | 84.8 | 1.11 | 2026-06-18 18:28:38 · 48m 45s | |
| CSGO-ncjYf-i6wzS-M4uLj-5BWA6-PquaL | 30/23/5 | 96.9 | 1.36 | 2026-06-18 17:31:35 · 51m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.