Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KjCwx-L76L3-7t25p-fzcdk-hXWDJ | 7/11/7 | 74.7 | 0.81 | 2026-06-26 00:02:12 · 13m 33s | |
| CSGO-rsx63-Kh98A-Qx3Uh-fvFvc-4YKsE | 6/9/0 | 49.6 | 0.56 | 2026-06-25 23:54:18 · 6m 12s | |
| CSGO-ZWHAa-YkFHH-x6HL9-87ZCN-dcf8E | 13/18/7 | 93.4 | 0.92 | 2026-06-25 23:21:03 · 30m 22s | |
| CSGO-VzSX3-UhZev-6qdfA-8jkwf-CY5dK | 10/14/2 | 84.0 | 0.90 | 2026-06-25 22:53:02 · 21m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.