76561198076705646
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-10.3%5.2% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 13 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mQwTy-kiHrM-nF5CG-LMUOp-AhnEM | 5/13/2 | 51.0 | 0.31 | 2026-07-05 19:19:28 · 23m 56s | |
| CSGO-WFiWy-DJw6W-Wxrww-T3PJo-j4FdH | 15/19/6 | 94.4 | 1.08 | 2026-07-05 18:29:25 · 37m 56s | |
| CSGO-4bEyu-X2BHu-wXFEo-T2zzH-GJpEM | 15/20/6 | 61.1 | 0.79 | 2026-06-29 18:36:12 · 57m 33s | |
| CSGO-RhnzE-pVfba-C95tZ-fezRp-WswTC | de_poseidon |
11/5/3 | 105.8 | 1.60 | 2026-06-29 12:03:50 · 9m 56s |
| CSGO-rGO45-CBpVS-ObDOF-TOSbU-QmztJ | 6/12/4 | 37.8 | 0.64 | 2026-06-29 11:22:31 · 37m 21s | |
| CSGO-syGTK-L9ydJ-UdCnH-fpbmi-c49oF | 16/14/9 | 90.4 | 1.36 | 2026-06-27 01:46:08 · 31m 46s | |
| CSGO-wQ4Jx-9RmRh-NwPov-CDAqH-dJxsP | 15/13/7 | 84.8 | 1.27 | 2026-06-26 22:20:13 · 40m 45s | |
| CSGO-aJMX4-ZMvTw-bUnbO-kEWuJ-c84VH | 8/21/6 | 42.9 | 0.45 | 2026-06-26 20:03:16 · 40m 53s | |
| CSGO-OiHZ3-OVT49-EZAS3-DK7HH-57wwQ | 10/17/5 | 59.5 | 0.78 | 2026-06-26 19:25:56 · 31m 44s | |
| CSGO-dJqGm-KHnAn-dz8cQ-KPX6d-pZG8D | 6/17/4 | 42.8 | 0.42 | 2026-06-26 18:23:05 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.