Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FJJ8w-aPNYM-5cPSK-eLZvi-24wPB | 13/4/2 | 89.1 | 1.64 | 2026-07-02 18:04:34 · 22m 38s | |
| CSGO-d5FiN-VExyL-WZqAr-aTVEz-5LFFN | 15/9/7 | 93.8 | 1.44 | 2026-07-01 18:16:44 · 28m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.