Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-abA6G-RxSiE-pYqy9-fztSf-i5LXL | 15/11/1 | 66.2 | 1.15 | 2026-07-03 04:28:56 · 34m 27s | |
| CSGO-dAvkL-ycvkL-tkRRc-VZN9G-hxfvN | 15/13/5 | 65.3 | 1.03 | 2026-07-01 19:48:51 · 40m 45s | |
| CSGO-c85wD-5jEQr-JuOxD-hZf7e-GusnC | 16/11/5 | 85.4 | 1.40 | 2026-06-30 19:59:03 · 30m 41s | |
| CSGO-r2Hc6-vi67H-VOx8y-jKYb4-8AF4C | 21/14/11 | 104.6 | 1.62 | 2026-06-21 19:10:50 · 29m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.