Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aKHPz-bLbq9-Kn87a-UeQvp-j4FdH | 10/20/8 | 47.0 | 0.60 | 2026-07-05 18:27:03 · 34m 36s | |
| CSGO-bULCb-MBb8u-qxSB3-zQQYE-YJxsP | 14/18/11 | 69.0 | 1.04 | 2026-07-05 17:43:36 · 39m 34s | |
| CSGO-jC4Q6-miWXH-byOik-qBKpW-yueiK | 13/8/3 | 80.5 | 1.49 | 2026-07-05 17:17:52 · 22m 26s | |
| CSGO-xLjkY-hkpVa-2J9XL-Ms6sQ-WawDK | 16/21/7 | 70.1 | 0.93 | 2026-07-02 18:30:12 · 43m 18s | |
| CSGO-XQKEz-v5ct2-OKE6O-dF5Lm-yDDmQ | 23/25/5 | 72.7 | 1.07 | 2026-07-02 17:33:53 · 51m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.