Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zcohp-sVjCM-HDe5S-8BOup-bXEFN | 20/12/1 | 75.7 | 1.23 | 2026-07-05 14:24:23 · 36m 14s | |
| CSGO-ce2Q6-Vq3Eo-vVcWy-YtKMj-nYivN | 18/20/10 | 74.4 | 1.06 | 2026-06-07 18:42:41 · 51m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.