Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OVh9E-45PsT-UU2BQ-jF5yu-osMHA | 15/18/8 | 72.7 | 0.98 | 2026-07-03 06:44:33 · 35m 31s | |
| CSGO-s5avo-PjoVe-KYOED-pZBYv-B3bJD | 18/16/2 | 92.4 | 1.24 | 2026-06-29 15:20:50 · 31m 15s | |
| CSGO-T5uSm-LK34w-OkGbM-Q9tFD-BynUE | 16/24/6 | 69.7 | 0.88 | 2026-06-25 15:17:40 · 50m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.