Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7tYzz-5qtRR-vBXDq-W69Q5-tBCJC | 10/21/5 | 62.6 | 0.72 | 2026-07-05 22:55:05 · 34m 6s | |
| CSGO-MzoCT-3Vqa9-3PrdA-4qDNV-bmPhG | 27/21/3 | 91.9 | 1.31 | 2026-07-04 19:31:03 · 44m 24s | |
| CSGO-woUUz-92vrM-ixN3G-277dN-HSWsO | 30/17/2 | 107.3 | 1.63 | 2026-07-03 01:58:48 · 36m 40s | |
| CSGO-HhwQ5-NnXRB-NqvU6-GVVf5-dV4RG | 20/15/3 | 96.5 | 1.32 | 2026-06-29 11:46:15 · 30m 41s | |
| CSGO-vyCux-W29VP-tDtEa-ZrXeH-wcpmJ | 17/16/4 | 89.5 | 1.36 | 2026-06-24 00:15:19 · 30m 55s | |
| CSGO-MujjA-iyx6Z-qYBoN-hVW7G-59qBE | 19/14/7 | 87.1 | 1.39 | 2026-06-21 11:50:11 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.