Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C3Sa9-qmt9V-7jB8R-nOqNf-OYTSH | 11/14/0 | 58.0 | 0.79 | 2026-07-03 12:33:38 · 38m 25s | |
| CSGO-BcS8v-xwcnq-DAhOp-vySfF-5KKeB | 13/16/6 | 74.3 | 0.98 | 2026-07-03 11:14:23 · 32m 50s | |
| CSGO-DDFv7-7XBRd-fVwmi-rCOfJ-VdvLA | 4/15/6 | 43.8 | 0.46 | 2026-07-03 10:41:17 · 30m 14s | |
| CSGO-tGYDU-xD4oO-zMOBO-Uues4-5UVzE | 20/9/6 | 87.0 | 1.65 | 2026-06-27 10:15:44 · 38m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.