Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zZEsS-zBrxD-X4Zcr-qXMok-ejLjC | 17/16/7 | 78.2 | 1.09 | 2026-07-03 04:28:56 · 40m 29s | |
| CSGO-z6fxi-eOfch-UJLRd-KQoaC-sUNMB | 14/11/9 | 81.0 | 1.32 | 2026-06-27 19:37:01 · 41m 50s | |
| CSGO-YBHae-UAbSO-wP2ez-NbitY-rup3B | 11/16/4 | 71.3 | 0.86 | 2026-06-26 08:55:28 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.