Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wLDUa-rpABB-9yz2W-jpqjG-wwqVQ | 21/14/4 | 96.5 | 1.45 | 2026-06-23 20:29:28 · 33m 58s | |
| CSGO-niJKB-TbT74-hDJti-hOybt-FhnEM | 21/9/9 | 129.5 | 2.05 | 2026-06-23 20:02:55 · 23m 38s | |
| CSGO-aswDM-fW6LR-5Jiqn-NAURn-qhjTL | 26/19/7 | 120.6 | 1.64 | 2026-06-23 19:22:22 · 36m 16s | |
| CSGO-PWcK9-FUHOB-J3JHK-maTki-nOGSQ | 17/11/6 | 107.7 | 1.54 | 2026-06-23 18:53:49 · 25m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.