Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k9wXf-AHD5X-hchyW-CsE4L-AJQRO | 14/19/5 | 82.2 | 0.89 | 2026-06-29 13:36:37 · 32m 5s | |
| CSGO-rzGQT-zZLtA-Kp9SU-StDR4-6UwsP | 18/16/1 | 69.1 | 1.04 | 2026-06-29 12:01:31 · 35m 5s | |
| CSGO-JSG7S-Sc7eL-DiMKq-KCVYE-zn33L | 10/11/1 | 51.7 | 0.92 | 2026-06-28 15:31:08 · 27m 27s | |
| CSGO-AAdSC-xkwkA-TPkYb-LY6YR-7aUeL | 22/8/6 | 105.2 | 1.82 | 2026-06-27 20:19:27 · 30m 24s | |
| CSGO-SrFbk-Pdry7-sxPHS-FXCaK-m9hWA | 23/8/6 | 127.7 | 2.07 | 2026-06-10 14:45:01 · 25m 45s | |
| CSGO-x2VAs-ksJqF-aJiJa-XSVvn-uNZML | 12/15/6 | 88.1 | 1.08 | 2026-06-10 14:20:38 · 22m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.