Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-387AH-jPaRq-aeHrd-YkZPF-NojoE | 21/18/7 | 78.5 | 1.16 | 2026-07-03 17:52:52 · 45m 22s | |
| CSGO-oppMt-Nmt4B-EkyUV-NuLcE-cdm2H | 21/15/5 | 90.3 | 1.32 | 2026-07-03 15:54:53 · 35m 3s | |
| CSGO-NNoqO-KCO5h-L3TPE-mLmLj-2NKDR | 12/19/6 | 54.8 | 0.70 | 2026-06-30 16:59:22 · 36m 2s | |
| CSGO-RWHZd-AkAXX-xr4rR-NcbJE-OA7dK | 18/18/5 | 84.4 | 1.15 | 2026-06-18 14:08:37 · 35m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.