Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oWnWz-p2QtB-nffNc-eLUvv-8BRmH | 12/15/3 | 82.4 | 0.99 | 2026-07-05 13:37:40 · 25m 21s | |
| CSGO-drmDO-pt9TG-6WFoe-OmeLH-YSEdH | 13/14/5 | 71.4 | 1.14 | 2026-07-04 00:22:30 · 23m 53s | |
| CSGO-kTdVh-UPW7f-bFfkW-HuAmZ-8tQVP | 12/11/5 | 86.2 | 1.23 | 2026-07-03 18:45:38 · 27m 24s | |
| CSGO-k55Ry-my45s-QJaXh-FGhHi-2NKDR | 18/21/5 | 80.1 | 0.97 | 2026-07-03 00:14:52 · 38m 23s | |
| CSGO-jcR2p-VdGVz-ub4p8-9LXyN-qHBxH | 20/10/7 | 106.8 | 1.80 | 2026-07-02 23:37:17 · 27m 49s | |
| CSGO-vqCsD-Ku3YC-6Y7Jk-JTT8i-OO2xK | 2/6/2 | 60.4 | 0.28 | 2026-06-28 02:06:44 · 11m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.