Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j9Mty-FVN6s-Ri2vw-qYUiC-QdvLA | 21/9/3 | 76.9 | 1.57 | 2026-07-03 17:15:02 · 28m 19s | |
| CSGO-J5OG9-oR3rA-DiFSR-Obnq7-69frM | 15/7/2 | 85.8 | 1.54 | 2026-06-24 21:13:14 · 28m 2s | |
| CSGO-wo3wF-x6sYO-ZXjB7-2WE8M-A8wwQ | 19/14/2 | 71.1 | 1.25 | 2026-06-23 18:56:57 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.