Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-thk4C-DZYbd-PdmrD-BvRRH-9cEZG | 25/21/3 | 90.3 | 1.28 | 2026-07-03 17:17:45 · 51m 32s | |
| CSGO-NPfFK-dUiFK-o6dNL-hmLen-6XLoD | 22/24/6 | 91.1 | 1.16 | 2026-07-03 16:23:22 · 49m 59s | |
| CSGO-2e6KS-wuULK-U6SVc-bxVT2-ZC9WB | 17/16/3 | 72.0 | 1.05 | 2026-07-03 15:00:33 · 43m 9s | |
| CSGO-GOkio-WWfAC-YOUYn-vMe8B-5yZQM | 15/16/1 | 67.9 | 0.95 | 2026-07-02 13:28:35 · 35m 51s | |
| CSGO-SmbRv-AsnoE-uCyJ3-Ajk6Y-bFhCG | 14/19/2 | 73.0 | 0.79 | 2026-06-29 14:35:28 · 37m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.