Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DW6TR-9RpdA-cMOQa-FmSYs-Q27vO | 10/17/5 | 56.8 | 0.73 | 2026-07-03 20:48:04 · 38m 18s | |
| CSGO-4ez6H-o2WHo-APfFz-2wGcY-suGvM | 9/13/1 | 65.9 | 0.81 | 2026-06-29 19:33:05 · 19m 5s | |
| CSGO-ZtEsb-D9nOi-i47ee-TwDnS-tadyC | 26/22/5 | 85.0 | 1.32 | 2026-06-15 18:18:04 · 58m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.