Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HJWsZ-zufkK-E3Jc5-wN5md-ZjenL | 14/15/6 | 70.5 | 1.06 | 2026-07-01 18:28:57 Β· 45m 58s | |
| CSGO-8ySDo-shRGc-WL7Gv-4pb67-nUoEM | 13/12/3 | 60.7 | 1.05 | 2026-06-25 19:23:09 Β· 31m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.