Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bBWLz-KcswW-X8anh-9AB5p-WswTC | 13/14/2 | 73.2 | 0.93 | 2026-07-03 23:20:18 · 29m 10s | |
| CSGO-ft6iW-hyNce-SXXyU-6JXw6-CebRF | 25/11/3 | 100.4 | 1.75 | 2026-07-03 19:55:50 · 37m 6s | |
| CSGO-4VWen-D4Ucj-b3C5E-RmQAA-aKV5F | 13/14/4 | 83.9 | 1.09 | 2026-07-01 11:01:34 · 30m 46s | |
| CSGO-P8No7-pzrbS-qA9vN-Hao2B-bp8eD | 10/12/7 | 58.4 | 0.95 | 2026-06-26 19:55:21 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.