Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G8WqT-9dY4w-qCj79-ZfTFi-9sLbM | 10/8/5 | 62.7 | 1.11 | 2026-07-03 22:46:40 · 28m 5s | |
| CSGO-QeOGm-Toxmk-zxe55-ofQMu-8WfnL | 16/17/6 | 76.9 | 1.12 | 2026-07-03 22:04:37 · 36m 52s | |
| CSGO-QfPoO-c5bTA-SAkt9-kENTe-iFo2H | 23/14/9 | 109.5 | 1.53 | 2026-07-03 21:16:07 · 37m 31s | |
| CSGO-njwUu-tu5iT-iYZfc-aTT7s-4rquL | 8/22/5 | 44.3 | 0.45 | 2026-06-26 19:48:17 · 34m 45s | |
| CSGO-XSvo8-NHesX-o826M-3HJFc-sFzAC | 10/21/8 | 59.5 | 0.68 | 2026-06-26 19:01:31 · 39m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.